WiiNintendo




What Consoles Will Be Ten Years From Now July 31, 2006

Filed under: Fanboy, Rants/Opinions — Hochiminh @ 9:40 pm

Adam Gothelf created a 1up blog to talk about what features could be looming in a systems foreseeable future. 

I’m surprised how far this went under the radar when I first noticed it as a quote in the EGM overheard section. Like any red blooded gamer I can’t wait for a game such as MGS4. At the same time though isn’t time we as gamers embrace a motivation to break from the console hooked up to a tv with a controller set up? Even the Wii has a relatively dog tied to a post set up.

I’ll play a pinball game or two of the Devil’s Advocate though. We shouldn’t abandon the ‘tethered’ system as long as developers are continuing to push the limits of character interactivity and graphics in videogames. However, we will hit a ceiling pretty damn soon and we should be prepared to start asking ourselves for something(gasp) more interesting. So the benefiting aspect of the Nintendo Wii is not how it breaks from PS3&360 to lead a crusade against a set-up we’re so used to. The Wii can quietly test the future over the saftey net that is gaming how’d we more or less expect. As for the wacky title above. A mirage? Another wacky theory of my idiolect? Maybe not.

Well, the company we certaintly bash for borrowing everything from the dual shock to the Spiderman 3 font may be a bit more creative than assumed with the hardly talked about mind altering patent(update-more like slightly partial mind altering :) ). Imagine a world(dreamscape cue) that sums up what a videogame should be-full immersion(Ok, how do you write this WITHOUT getting lame on your shirt). And being delievered first besides someone else from Nintendo? Yeah..it’s easy to be hesitant. But is mind altering even what mainstream gamers want?

If you could be a Miyamoto or Kutaragi for a day what would you do? What exactly would you want down the line? All of us are(somewhat)just randomly suprised by whatever the mega tradeshow, such as E3(or now modified Crystal Clear E3), has in store for us. So, if the direction of Microsoft, Sony, Nintendo was up to you what features would you like your consoles to have five to ten years down the line? Serious replies, check+. Better graphics requests receive temporary BIO effects. Pictures are fun.
http://wii.1up.com/do/blogEntry?bId=7310227&publicUserId=5547116

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook

The Worst Video Game Ads of All Time

Filed under: Fanboy, Rants/Opinions — Hochiminh @ 9:24 pm

1up documents the worst video game ads of all time: 

Our last installment left us teetering on the horrifying brink of the mid ’90s. If the ads of the late ’80s fumbled embarrassingly for our acceptance like an adolescent male with a bra clasp, the ’90s screamed for attention with the subtle maturity of a baby nailed to a shark. Someone, somewhere evidently bought enough zany platformers starring a talking chinchilla with attitude to prolong this goddamn caterwauling for years. Thanks a lot, you magnificent bastards. The decade just wasn’t hard enough without an orgy of furry, wisecracking retardation.

The rest at: http://wii.1up.com/do/feature?cId=3152506 

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook

10 Million DS’s Sold in Japan

Filed under: Fanboy, News, Nintendo DS — Hochiminh @ 9:16 pm

Congrats on the 10 million DS mark in Japan.

There is other news besides E3 downsizing, and it comes in the form of sales. Nintendo has announced that since DS was released in Japan in December of 2004, sales of DS and DS Lite hardware has surpassed 10 million.

Nintendo claims that this is a new record for sold consoles within a 20 month period.

Sales worldwide also seem to be strong, with DS and DS Lite selling extremely well in most of the western hemisphere and steadily in Europe. This comes only a while after Nintendo announced a large fiscal year profit and they expect to continue this trend for several months.

http://www.nintendojo.com/infocus/view_item.php?1154405226

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook

Leipzig in For Some Wii

Filed under: Fanboy, News — Hochiminh @ 9:13 pm

Huh, they think that Leipzig could be when Nintendo announces the Wii’s price and release date.  Interesting, I thought they were suppose to announce it in September…

Last week, we reported that some Wii details might be unveiled at the Games Convention in Leipzig, and that seems even more likely now.

The Games Convention official website has listed its schedule for August 23rd, which features a prominent Nintendo keynote entitled “Wii Prove Our Promise.” The presentation is scheduled for 10:15-11:15 AM Leipzig time.

Nintendo has announced that all details regarding the Wii launch will be known by September, so the possibility of an August 23rd announcement would certainly fulfill those conditions.

http://www.nintendojo.com/infocus/view_item.php?1154398839

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook

New Releases This Week

Filed under: Fanboy, News — Hochiminh @ 9:09 pm

GameCube
Box ArtSuper Monkey Ball Adventure

Release Date: 8/1/2006
Genre: 3D Platformer
Developer: Traveller’s Tales
Publisher: Sega
Mode: 1-4 Players
ESRB Rating: Everyone: Mild Cartoon Violence
Price: $39.99
The five monkey kingdoms are in a bickering feud, while a prince and a princess from different kingdoms have fallen in love. Together, they ask Aiai to restore peace to the kingdoms and bring harmony to the world so they celebrate their marriage. Play through 60 quests in five kingdoms, on 50 puzzle trays, while using 10 different abilities. In addition, Super Monkey Ball Adventure features a Party Game mode with 20 playable characters.
Box ArtBarnyard

Release Date: 8/1/2006
Genre: Movie Adventure
Developer: THQ
Publisher: THQ
Mode: 1 Player
ESRB Rating: Everyone 10+: Cartoon Violence, Comic Mischief
Price: $39.99
Based on Nickelodeon’s upcoming summer movie, Barnyard lets players take control of the “new cow on the block” as he explores a fully three-dimensional world while forming alliances with other animals, protecting the farm from coyote invaders, and becoming the biggest party animal of all.
Game Boy Advance
Box ArtBarnyard

Release Date: 8/1/2006
Genre: Movie Adventure
Developer: THQ
Publisher: THQ
Mode: 1 Player
ESRB Rating: Everyone: Comic Mischief
Price: $29.99
Based on Nickelodeon’s upcoming summer movie, Barnyard lets players take control of the “new cow on the block” as he explores three different areas while forming alliances with other animals, protecting the farm from coyote invaders, and becoming the biggest party animal of all. The environment and gameplay also change with time.
Box ArtVeggie Tales: LarryBoy and the Bad Apple

Release Date: 8/1/2006
Genre: Movie 3D Platformer
Developer: DC Studios
Publisher: Crave
Mode: 1 Player
ESRB Rating: Everyone
Price: $19.99
Help LarryBoy, the caped cucumber crusader, try to stop the Bad Apple from tempting the citizens of Bumblyburg. This game is directed towards kids with an emphasis on the moral theme of dealing with temptation. Three difficulty levels should help avoid any frustrating experiences.

http://www.nintendojo.com/infocus/view_item.php?1154355069

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook

Nintendojo Mailbag July 31st

Filed under: Fanboy, Rants/Opinions — Hochiminh @ 9:06 pm

Nintedojo’s mailbag for July 31st:

  

 

I would ask him for a sequel to Kid Icarus, and for his X-Box Live gamer-tag.

-Joseph

 


Mr. Miyamoto..do you ever feel trapped by being a Nintendo icon and legend? Ever felt like opening up your own studio or doing something else.There must be alot of pressure to be this legend where people hang off your every word and expect you to be apart of Nintendo forever.Are you truely happy with this or do you ever feel like a victim of your own success? 

-Sean

 


Would you even do a more adult game, perhaps something in the genre of a survival horror? 

-Pete

 


A suggestion to Miyamoto: 

I would prefer a longer, 2D platformer on a console, like Super mario World+super Mario Bros. 3 + something new (with powerups and secret paths)… only, new… of course… than a shorter arcade-style game that can be finished in a half hour. Although these games are fun, they are more of minigames- fun for getting high scores during a boring TV show.

If you Get my drift, I prefer 2D to 3d, and probably always will. Make them longer with out manditory collection.

-PsychoWiLL

 


Was Miyamoto shrooming when he created Mario? 

-Syji

 

Ryan Heath responds: There are quite a number of Nintendojo readers out there who can’t seem to get enough Miyamoto. It amazed me the variety of random questions and suggestions you had for the man. While I can’t possibly respond to all of them, I can answer your question, Pete, about Miyamoto doing a survival horror game. He already did a survival horror game: Luigi’s Mansion. Well, it’s not exactly survival horror, but it’s probably as close as Miyamoto will ever get to the genre.

 

More at: http://www.nintendojo.com/mailbag/

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook

Phoenix Wright: And Justice For All Impressions

Filed under: Fanboy, Nintendo DS — Hochiminh @ 9:04 pm

The next Phoenix Wright DS game, entitled And Justice For All…, shows the makings of another winner.  Man, the first  game took me at least 70-80 hours to beat. 

For this installment, Phoenix is readying his pointer finger for more intense courtroom drama. As before, our hero will collect evidence, interview witnesses and cross-examine testimonies to reveal contradictions. Armed with a slick anime-styled look and unusually sharp writing, Justice looks to be served for fans of the original.

In the build that was at Comic-Con, Phoenix had just awoken from hazy slumber induced by a sharp blow to the head by a rather unsavory character. Upon regaining consciousness, not only does Phoenix have trouble remembering the case he’s on, but also his own identity! What follows is a sort of clever way of a gameplay tutorial, for re-introducing fans to the game and inducting new touchscreen litigators.

As the demo progressed, it quickly became clear that this iteration will retain the great writing and memorable characters of its predecessor. Old friends like Dick Gumshoe return, making sure that the cast is both fresh and familiar. The storytelling that flowed so easily in the first game is only more fluid here.

In addition to the familiar gameplay, Phoenix will have to overcome new Psyche Locks, which are represented by visible (but metaphysical) chains wrapped around shady witnesses that only protagonist lawyers can see. As he unravels their testimony, the bonds will break with each proven contradiction. Cracking these locks is the only way to replenish Phoenix’s new lifebar, which serves as an indicator of how well he’s doing in court. Naturally, if it drops to zero, it’s the big G.O. Unfortunately, this part of the gameplay was not available on the show floor.

Joining the cast are Pearl Fey and Franziska von Karma; the former is a cousin of Maya Fey, psychic sidekick to Phoenix in the first game. The latter, as some may guess, is the daughter of the vanquished villain Manfred von Karma. Franziska, of course, seeks to avenge her father’s defeat. Fans should expect to see many familiar faces to accompany these newcomers.

More at: http://www.nintendojo.com/previews/NDS/view_item.php?1154382787

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook

ESA President E3 Interview

Filed under: News — Hochiminh @ 8:59 pm

Gamespot talks to the ESA President about the backing of his E3 decision. 

Summer is usually a relatively quiet time for the game industry. The din from the annual Electronic Entertainment Expo (E3 or “E3Expo”) has died down, the Tokyo Game Show has yet to begin, and the fourth-quarter release avalanche is months away.

 

 

But that traditional tranquility was shattered over the weekend, with numerous reports that the pivotal event in the game industry was undergoing a radical makeover. Today, the Entertainment Software Association (ESA) confirmed that next year’s E3 will be a far cry from the massive spectacle the world’s media focused in on when it overran the Los Angeles Convention Center in May.

In the official press release, ESA president Doug Lowenstein would only say that “The new E3Expo will take shape over the next several months.” He was more forthcoming to the Wall Street Journal, saying E3 2007 will attract around 5,000 industry insiders to at least one downtown Los Angeles hotel–essentially turning it into a large-scale D.I.C.E. summit. The event will also carry a new title–the “E3 Media Festival”–a possible indicator that it may involve entertainment other than games.

 


ESA president Doug Lowenstein talks with GameSpot News’ Brendan Sinclair about how the “spectacle” of the 60,000-attendee-plus E3 has worn out its welcome.

 

Given that E3 has been the center of the annual game-industry news cycle for the past 12 years, its radical restructuring has left many in shock. To get some answers, GameSpot caught up with Lowenstein, who took time off his hectic schedule to give a glimpse of what the future of E3 will be.

GameSpot: Can you confirm the July 2007 date that I’ve been hearing?

Doug Lowenstein: I confirm that we’re going to do this event in July, we don’t have any dates in yet. I would guess it would be the early part of July, but that’s not firm.

GS: We’ve heard exhibitors complain about costs in the past. Was there a straw that broke the camel’s back this year?

DL: No. Exhibitors have talked about costs for years, and that’s nothing new. I think there are a lot of things that are coming together. We began a strategic planning process within the ESA looking at how to best fund the organization on a long-term basis, how do make sure that we’re putting in place the kinds of programs with the kinds of resources required for the industry to accomplish its objectives. Part of that was also looking at events like E3 and how they fit in.

So, I don’t think there’s any one thing that drove this. I think it’s just we reached a point where this was going to happen sooner or later. It could have happened two or three years ago. There’s nothing magic about this year, I think. It really is a question of looking at where it was 12 years ago when we launched it, when you had an industry that didn’t have a lot of visibility. Sites like yours didn’t even exist at the time. The major mainstream media didn’t even cover it. So the industry was looking for something that really galvanized attention around the industry. It was also a retail-oriented event where retailers would come and they would write orders and companies would be able to say, “I invested a lot of money and I sold a million units, and it was a great show.”

Obviously the industry gets a huge amount of visibility from a cultural and entertainment standpoint now that it didn’t 12 years ago. Retail has consolidated, and the whole process of interacting with retail has changed. Companies are seeing retail 12 months a year. This is not an order-writing show anymore. So I think it’s gradually become clear that the primary thing that’s driving the event is the media.

So, If you were starting an industry right now, and one of the things you needed to do was to find a way that you can get your stuff in front of the press in a way that’s really effective, you wouldn’t create E3. So we said, “Well, if that’s true, then what would we create? What would we do that allows people to have the kinds of business-like meetings that they need, that would also allow the personalized interaction of the highest quality?” It became clear to us that, that evolving into this kind of event was clearly the right thing to do and it was the right time to do it. We’ve just come through these hardware launches, which is obviously always a kind of a big part of E3, and I think it really just became almost a natural time to kind of make this decision.

GS: Okay. And we’ve heard that some ESA members were willing to pay up to $5 million apiece in order to allow the ESA to recoup money lost from exhibitor fees…

DL: I don’t know where you guys hear stuff like this. What is clear is that by moving from a trade show which funds the ESA to an event that doesn’t, we’re going to have to have an alternative source of funding for the ESA. That will be [membership] dues. Since nobody’s actually decided what the dues are–because we haven’t made any number of critical strategic decisions about how much money we actually need over the long run–for people to be talking about how much money they were or were not willing to spend is really kind of stupid.

GS: So they haven’t been charged dues in the past?

DL: No, there are dues, but they’re pretty nominal right now. They’ll be considerably higher going forward. But there are plenty of companies who said that they are more than willing to step up to pay significantly greater dues revenue to fund the critical work that ESA is doing in piracy and government relations at levels far beyond what they’re paying right now.

GS: Have the costs and legal battles like your recent victory in Minnesota played any part in the decision to get rid of E3?

DL: No, no, no. Don’t confuse the two. I think that the board is committed to a vibrant, strong, well-funded ESA. And that certainly means having the resources to continue to fight these legal battles, if that continues to be necessary. But the decision on E3 is really a business decision and it’s looking at something that we’ve done for a long time and saying, “What makes sense for this event as we look at the industry as it is structured and we look at the landscape in 2006 and 2007?” The answer is we need to evolve it into something that’s more strategic and more focused. It just makes good business sense. And this decision would have been made if we weren’t chasing court fights. It would have been made, regardless of what was happening in the external government relations and in the political world.

GS: It might be a little early for you to have these details yet, but do you have an estimate of how many exhibitors to expect?

DL: No, I don’t think we’ve really faced that yet. Without a show floor per se as of now, I’m not quite sure exactly whether there will be an exhibitor base, if you will. Going to a suite-type setting obviously means there are sort of a finite number of participants. Exactly what that means in real numbers I couldn’t tell you yet. I don’t know whether we’re going to create space for companies in a ballroom or something where we have 10-by-10 booths or things that are obviously much more manageable and simple than anything you’d see at E3 today. I think those are all questions we’ll be taking a look at and we’ll have a lot more information out over the next several months.

GS: Do you know what will happen with the conference program and the retailer VIP program?

DL: No, I don’t. I certainly think we’re going to look at whether having a conference program fits into this new event and if so how. It’s certainly on the table. As for the retailer VIP program, I doubt if it’ll survive in its current form, because we’re moving to an invitation-only kind of event. But that’s speculation on my part.

GS: And we heard there would be maybe an anchor hotel for the event?

DL: Yeah, well it is all subject to working with the people here in LA and with our members in further designing and structuring the event. The hope is to have at least one, maybe more than one headquarter hotel where we can basically take over the properties and set up the companies in suites that make sense for the kinds of meetings they want to occur. Those will be the focal points and we’ll probably have a big room that will be a state-of-the-art AV room for press conferences. That’ll be sort of our central operating point. Then there’ll be offsite press events like the console companies do now. There may be other offsites, as some companies may decide that they’re going to take advantage of the new format to do media events in other parts of town in other ways that we can’t quite yet envision.

GS: There are two concerns I’ve heard from people that I’ve talked to so far. One is that smaller publishers and developers might have a harder time getting noticed as a result of the redesigned E3. The other is that the industry benefited from the spectacle that would attract mainstream media and attention from the outside world.

DL: Well, on the first one, without knowing exactly how the event’s going to be structured, I think it’s premature to sort of say that smaller developers are going to be adversely affected. Secondly, most of those developers are hooked up in some way, shape, or form, to a publisher, so if they’re working on products that the publishers want to showcase then they’ll be there. Third, there are a lot of other events around the world and around the US that offer opportunities for companies to be seen. So I think that in the end, if a developer is working on something that eventually requires investment and partnership with a larger publisher, then they’re going to be part of this event no matter how it’s structured. Companies are still looking for innovative and creative products and if you’ve got something out there that is really hot, then I think you’ll find a place to show it.

As for the second part of that question, I think that 12 years ago we needed that spectacle. But I look around today and I look at the dozens of newspapers that have people who regularly cover this industry, I look at the amount of coverage this industry gets throughout the year, and I think that the kind of event we’re talking about will have no trouble drawing the media attention that it needs–unless the companies choose not to use it to make major announcements. If Sony, Nintendo and Microsoft aren’t using the event to make the kinds of high profile, global, announcements that that they’ve made at E3, then I think people will find it less compelling to attend. To me attendance is a function of what’s coming out of the event, what’s the value of it, what’s the news being generated. That’s going to get people there, not whether they’re 500,000 square feet of exhibit space there.

Our goal is to create something that people still have fun at. I expect there to be parties around this event still and other kinds of activities that add some social and networking elements to it. I want people to have fun. I want people to be impressed with what the industry has to offer, and at the end I want them to say, “I had fun, that was some damn impressive stuff I saw, and I sure as hell got a lot of work done.” If that’s what we do, then we will have succeeded. That’s what this is all about.

http://www.gamespot.com/news/6154982.html

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook

E3’s Gone

Filed under: Fanboy, News, Rants/Opinions — Hochiminh @ 8:49 pm

It was predicted, and it will happen. E3 is gone, but however smaller conventions will still be held.

For twelve years now, gaming professionals and geeks alike have gathered for a week of electronic entertainment frenzy. The annual Electronic Entertainment Expo has hosted giants and small players alike as companies present their latest game titles and hardware to media, retailers, and colleagues. The event crammed the Los Angeles Convention Center with blazing lights, blaring speakers, bustling crowds, and endless activity — before spilling into flashy press conferences and notoriously decadent after-hours parties.
Now, E3 as we’ve known it is a thing of the past.

The Entertainment Software Assocation, which hosts E3 each year, announced today that going forward the Expo will be an “intimate event” rather than a massive trade show, hosting press events and small meetings with media, retailers, and developers. According to Electronic Arts, the redesigned E3 will now take place in July.

The new E3 will still be hosted in Los Angeles, and will still offer game demonstrations. However, the significantly smaller format acknowledges that many companies — especially larger outfits such as Sony, Nintendo, Electronic Arts, and Microsoft — already host their own showcase events. Additionally, regional events such as the Tokyo Game Show and the Games Convention in Leipzig have lessened the need for what the ESA describes as a single “mega-show.”

“The world of interactive entertainment has changed since E3Expo was created 12 years ago,” commented ESA president Douglas Lowenstein. “At that time we were focused on establishing the industry and securing orders for the holiday season. Over the years, it has become clear that we need a more intimate program, including higher quality, more personal dialogue with the worldwide media, developers, retailers and other key industry audiences.”

Prior to this morning’s announcement, industry buzz suggested that larger companies had become frustrated with the high cost of E3 and decreasing benefits of marketing at the show. Additionally, preparing games for E3 often means taking development teams away from work on final versions while demonstration builds are polished — a costly process.

Publishers such as Capcom and Electronic Arts have already announced their support for the new format. Electronic Arts told IGN that it is “very supportive” of the show’s new approach, and plans to participate next July.

“When the show began 12 years ago, it was a great opportunity to meet with buyers, media and partners,” an EA spokesperson explained. “Over time though, the timing has become disruptive to the studios and the costs have become expensive.

“The July event is less disruptive to our development schedule. We think that software shown in July will be a more accurate reflection of the games that will appear in stores later that year.”

According to the ESA, the new E3 will take shape “over the next several months,” as the trade organization finalizes what it hopes will be an event to better serve the industry.

“E3Expo remains an important event for the industry and we want to keep that sense of excitement and interest, ensuring that the human and financial resources crucial to its success can be deployed productively to create an exciting new format to meet the needs of the industry,” said Lowenstein. “The new event ensures that there will be an effective and more efficient way for companies to get information to media, consumers, and others.”

The first E3 was held in Los Angeles in 1995 by the Interactive Digital Software Association (now the ESA). At the time, a new generation of consoles was rising, as SEGA released the Saturn, Nintendo offered its Virtual Boy, SNK its Neo*Geo CD, and Sony entered the market with a little console called the PlayStation.

Last year’s E3 admitted more than 60,000 attendees and hosted about 400 exhibiting companies, according to the ESA.

Source
Plus and Minuses of No E3: Read More
Podcast: Listen

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook


Related Articles:

No related posts


Minnesota Game Law Struck Down

Filed under: News — Hochiminh @ 8:38 pm

Minnesota’s game law, enacted over two months ago, has been refused by a Federal Judge.

Minnesota took a slightly different approach to videogame regulation last May when it tried to enact a law that would fine minors $25 for purchasing games rated M for Mature. The legislation befuddled more than a few gamers and civilians alike, including a Federal Judge who today struck down the law.

In June, the Entertainment Software Association announced it would file suit against the state of Minnesota to stop the law, and today’s verdict comes as a result of that lawsuit. U.S. District Judge James M. Rosenbaum issued a decision saying the state had failed to provide any convincing evidence that minors are harmed by mature-rated videogames, and that the law violated the First Amendment. 

Rosenbaum also points out that the state cannot apply legal restrictions to a voluntary, private ratings system that uses its own standards to apply ratings. The decision reads: “Lacking a clear delineation of the standards used to determine a videogame’s rating, the State cannot rest legal implications upon them.”

“The First Amendment…was certainly established to keep the government from becoming the arbiter of what constitutes ‘worthless’ or ‘disgusting’ speech,” Rosenbaum wrote, referring to comments made by Minnesota Attorney General Mike Hatch, the bill’s author. “The Court declines the State’s invitation to enter into an evaluation of this kind.”

A permanent injunction was issued barring the state from enacting the law.


No More E3! July 30, 2006

Filed under: Fanboy, News — Hochiminh @ 10:49 pm

I just got on the computer right now for the BIGGEST SURPRISE OF MY LIFE! E3 may be no more. You’ve got to be kidding me!

According to a report at Next-Generation, E3 2006 may have been the last Electronic Entertainment Expo ever, at least as we know it.
While no official announcement from the Entertainment Software Association (ESA) — the foundation that organizes E3 — has been made as of yet, the buzz around the videogame industry this weekend is that E3 is no more.

The reasons for the change are mostly economic. As Next-Generation reports, “the larger exhibitors have jointly decided that the costs of the event do not justify the returns, generally measured in media exposure.” Larger companies such as Electronic Arts, Activision, and Midway have long organized their own individual gamer days for the press to see and play their upcoming titles. E3 is often much more hectic and overwhelming than individual events, so it looks like the larger publishers are questioning the value of displaying their wares on the jam-packed floors of the Los Angeles Convention Center (LACC).

There are rumblings that the trade show may go on in a different form. The new show would be vastly reduced in scope and scale, and move from its current location at the massive LACC to a smaller venue.

An official press announcement with more details is expected to hit the wire tomorrow. IGN will bring you more on this surprising story as we hear it.

Source



Related Articles:

No related posts


More GoNintendo July 29th July 29, 2006

Filed under: Fanboy, News, Nintendo DS — Hochiminh @ 10:55 pm

UK Wii Video: Watch

Dead ‘N Furious Video: Watch

Lunar Knights Videos: Watch

SMSS with Sargaent Slaughter: Watch

The Sims 2: Pets Video: Watch

puzzle06
Hudson’s kitten/puppy jigsaw DS game screens: View Screens

linkpic1
Papercraft creations: View More

And congrats on the 50th GoNintendo podcast and your strange pinata thingymubobber present!

Share Article:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati
  • StumbleUpon
  • YahooMyWeb
  • Facebook