Wii Can Do More! August 29, 2006
I completely agree that the Wii will be very fun with these possibilities. I like the idea of strapping a Wiimote to each of your feet to play a soccer game, or attach four to each of your feet and hands to perform karate moves, via motion sensing.
What if blood pressure and heart rate sensors lined that Wii remote wrist strap? Designers are always looking for new ways to interact with gamers, but why not use our own bodies against us? With cardiometers and sphygmomanometers so ubiquitous, why bother chasing the elusive brain waves or other biorhythms for our games?
Think of it: deep in Venom’s asteroid belt, all’s well in your Arwing, until your radar blips and suddenly screams at you, crazy with a squadron of Star Wolf. What do you do? If the game’s designed decently, don’t you also get excited, your heart and blood pumping furiously?
Now suppose that how smart those enemy pilots are, how many ships there are or how crazy the onscreen action is directly matches your body’s heart rate or blood pressure? The more you panic and tense up, the greater the difficulty and onscreen madness; but if you take a deep breath, calm your nerves and focus, slowly your heart rate drops and the difficulty with it.
Of course, many other uses are just waiting to be experimented with, if designers could directly play our bodies with or against us. What a sense of pacing and level dynamics a designers would gain, forced to consider how the user reacts to a specific situation onscreen! How could we train ourselves to be calm even in extreme chaos? Biofeedback gaming’s redeeming merit.
While it’s a little late for Wii what ifs, a bio-add on is a possibility; or if Sony wants that elusive 1-Up for their dual-shocks, why not experiment a little more with what we’ve got? Bioimmersion’s just around the corner; let’s continue the Revolution.
http://www.nintendojo.com/editorials/view_item.php?1156889668
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