New Sadness Info February 13, 2007
In the most recent Game Informer issue, some juicy tidbits have emerged on the Nibris-developed Sadness. I am saddened about the delay, but the 10 different endings should give it some replay value.

- 10 different endings
- Title listed for 2008
- Play the role of Maria, who must watch over her son Alexander after they are in a train accident. Alexander is blinded during the accident, so you must protect him. For whatever reason, Alexander begins acting “odd� after the accident.
- Alexander’s actions give Maria (the player) hints as you progress through the game.
- Utilizing your surrounds is extremely important since Maria doesn’t have an inventory full of weapons.
- 15 hours of gameplay (roughly)
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this sounds very interesting. well except only 15 hrs gameplay… but what is the genre? mystery or horror
This is a horror game, they actually hired psychologists to make the game scarier. Looks badass.
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@Brandon: But the game has 10 alternate endings. So 15 hours should be fine with that kind of replay value.
I’d be acting ‘odd’ if I was blinded in a train accident, too. AM I RITE, PEEPOLE?!?!
15 hours is a little low on the playtime… but I wonder if it’s 15 when you know exactly what you’re supposed to do, and 30 when you’re lost and always looking in every corner for clues. And is it 15 after you play all the endings, or is it 15 for the longest ending it takes to get to? Kind of a vague measurement on hours of play when there’s multiple endings, I’m sure some take longer to get to than others.