Project Rygar May 11, 2007
Tecmo just announced Project Rygar for the Wii.
Little is know about the game, but the motto of the title is: “New Hero, New Enemies, Swing Action.”
The title has a new lead character and all-new gameplay based entirely around the Wiimote controller.
I loved Rygar when I was a kid, and can’t wait for more details on Tecmo’s new Wii game.
The NES Rygar was an open ended action adventure game that played very similar to Metroid, which was also released at the time. At the beginning of the game, you have much access to some of the worlds, but as the game progresses, new areas open up as the result of finding items such as the Grappling hook, Crossbow, and Wind Pulley, which let you cross previously impassable obstacles.
A serious downside to this version is that it didn’t allow for game saves. The complexity and difficulty of the game, along with the puzzles to solve and special objects needed to progress, require a great deal of time and unlike other complex adventure games of the time (The Legend of Zelda, Metroid, Castlevania, etc.) the cartridge did not contain a battery (Zelda) and was not programmed to use save codes (Metroid, Castlevania).
As a result, most players were forced to pause the game and leave their NES on overnight (sometimes going on for days or even weeks) when it became obvious they wouldn’t finish that evening.



























wowsers… rygar is looking pretty hot.
It’d be funny if Project Rygar [Wii] didn’t have save options, haha.
Well, I’m looking forward to this old-school revival. So far, I think it may be a third-person view game like Zelda.
// Roth
@Roth
Ahahaha. That would be hilarious. It would be true old school style.