Interview with Geometry Wars Developer May 25, 2007

Geometry Wars has, until now, established Xbox as its home platform. Why has Bizarre/Kuju chosen to bring the series to Nintendo platforms?
Carpenter: The timing and concept were perfectly aligned. The Geometry Wars gameplay and appeal works on many levels and over a huge age range. The current Nintendo platforms seem to be king and queen of that broad appeal, so hats off to Bizarre for wanting to take their game to that audience.
This will have people pondering the possibility of Geometry Wars appearing on PS3, too. How likely is that?
Carpenter: Geometry Wars is Bizarre’s intellectual property. I can’t comment on what else they might do with it on other platforms. What I can say is that Geometry Wars: Galaxies is a Nintendo exclusive!
The crucial factor is obviously the controls; how will both the DS and Wii controls work?
Roger Carpenter: Both Wii and DS provide great control alternatives to the dual analogue stick set up - that’s one of the reasons we went for the concept.
The Remote/Nunchuk and the stylus are very fluid and accurate. We’re seeing people used to the Nintendo control methods, reaching very respectable scores within a few attempts. With those who are new to Nintendo’s controls, we’ve seen the same progression and improvement as on the 360. And, yes, its still classic 2D gameplay all the way!




















Now that’s one trippy-doo arse game.
Gotta be under the influence to enjoy those visuals, if you know what I mean.. \:D/
// Roth
Haha.
Fun, fun game.