Iwata Asks - Super Smash Brothers Brawl January 29, 2008
If you guys haven’t been following these interviews, you should. The amount of information tucked away in these off-the-cuff conversations is quite staggering in the end. It’s already up to part six. Here are a few interesting quotes from the interview:
Iwata
Let’s talk about music next. The music for the previous Smash Bros. titles was truly amazing, but the music for Smash Bros. Brawl is something else entirely.Sakurai
You think we went overboard?Iwata
Maybe just a bit. (laughs)Sakurai
(laughs)Iwata
Actually, the department that handles contracts and copyrights said this game has thirty games worth of music.
Iwata
Yes it would. Roughly speaking, how many songs are there all together?Sakurai
Well…(whispers to Iwata).Iwata
(laughs)Sakurai
It’s not that we planned that many from the start, it just ended up that way as a result of us making as much as we could. We did, however, plan on preparing a couple of songs for each stage. Additionally, as the production framework for Super Smash Bros. Brawl requires a lot of outsourcing, staff members kept saying “maybe we should have so-and-so do this song.” With the songs, I had the arrangers choose a song from a pre–selected list. And the songs that fruited from that work ended up in the final game.
Check out the entire series here.





















you know what? You have a nack (spelling?) at this. You shoyuld just read this every weekday and post the really cool stuff mentioned in it.
\:D/ ( Take that Roth MWAHAHAHAHAHAHAHAHA!!!!!)
who is roth?
Roth is a regular contributor on here and the forums. I think he might be connected to GoNintendo as well.