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Keiji Inafune Interviewed on Megaman 9 July 3, 2008

Filed under: First Look, Interview, News, WiiWare — hey_suburbia @ 11:10 am

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Keiji Inafune, creator of the Megaman series, was recently interviewed by GamesRadar about the upcoming Wiiware release of Megaman 9.

I designed pretty much every thing for Mega Man 1, such as the characters, pixel graphics, box art, and promotional illustration. From the second installment, I began getting involved in game production. My involvement in the franchise production has become deeper with each subsequent installment, and eventually, I started to manage development as well as promotions and marketing. For Mega Man X, I designed the characters, environments, and storyline, and from the latter half of the series, my main responsibilities have shifted over to producer duties. I was involved as mainly a producer in Mega Man Dash, Mega Man EXE, Mega Man Star Force, Mega Man Zero, and Mega Man ZX. This time in Mega Man 9 too, I am mainly acting as the producer.

For the first time in many years, we are developing an 8-bit game. This opportunity has awoken my sprit as a game designer. I’ve stepped closer to the designing team to get more hands-on with the graphics and game design. I’ve been more involved in the actual creation process this time, and even designed the bosses!

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One Response to “Keiji Inafune Interviewed on Megaman 9”

  1. Gravatar Roth Says:

    Good to see Mr. Inafune is back in the game and in a retro style!
    This is a great time for the 8-Bit/2D nation to make its comeback.
    Big ups to Mega Man 9, Wario Land: Shake It!, Super Paper Mario, Contra 4, LostWinds, and Chrono Trigger! \:D/

    // Roth

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