The Wiicast: #100, The Final Episode! August 20, 2008
Thanks for all the great episodes over the past two years, Will!
Thanks for all the great episodes over the past two years, Will!
Hello,
I’m just posting to let you know that I have joined the blogging team for wiinintendo,
I am a large fan of wiinintendo,
and I can’t wait to start posting news Etc.
Thanks for reading.
Its that time again! This time around the theme was the Super Mario Brothers. Click the more button to see the entrants.
Here’s a really cool history (fairly brief) about Nintendo’s “Game & Watch.” It is really interesting how the G&W laid the foundation of how the company thinks today.
Click here to read the article on The Official Nintendo magazine (UK)’s website.
I am posting from my iPhone using the new WordPress App. This is only a test.

I realize this isn’t completely Nintendo news, but the music of Nintendo is just too great to not post this. PLAY! A Video Game Symphony is coming to Baltimore, Maryland this Friday. What is it? Well, here’s the description from its site:
“Performed by full orchestra and choir, PLAY! A Video Game Symphony features award-winning music from a catalogue of blockbuster video game titles. Outstanding graphics on large screens above the orchestra accompany the scores, highlighting memorable moments from the video games.”
I went to Video Games Live, which is another video game music concert, last summer and it was truly amazing. I’m a huge Nintendo fan and a big band geek, so these types of things are so much fun to go to. I have two reasons for posting this. First, I’d like to let everyone know about this show that doesn’t already know, because video game music is some of the best music I have ever heard and to hear it live is an amazing experience. And second, if anyone happens to be in Baltimore or in the area (I’m in Virginia), it would be cool to meet you there. So, if you’re attending, post a comment and let me know. If not, you can be sure that I’ll write a super detailed post on my experience this upcoming weekend, like I did for when I went to Video Games Live.
First we build a movable platform out of a child toy and a rest of Plexiglas.
Then we build a cover for the Front ports and attached it to the Platform so that it can hide all ports when they are not needed. In use you just pull down the cover and plug in the joypad….
The Gamecube itself is covered with a thin layer of acrylic which we airbrushed like the original wall-e.
The Arms were made out of some plastic and plexiglas tubes and rods. The arms and the hands are both movable so that wall-e can take up various positions.
The Eyes were made out of several acrylic layers which we put together and bended a stripe of plastic around it. The mounting plate for the eyes is bended out of some metall which we attached to the backside of the cube.
It must be that time of year again, every blog on every game-related website stands up and says, “Hey, look at our E3 predictions! Our website rocks! We have no idea if we’re right, but this post will net us some traffic!” Well, we here at wiinintendo, and by we I mean me, are no different, and with that in mind here are my personal picks for what Nintendo has up its collective sleeve for Wii at this year’s E3 event.
HARDWARE:
Storage solution: Come on Nintendo, enough is enough. We need storage and we needed it a long time ago. I believe that we will see a storage solution from Nintendo mentionedat this E3. I have no idea if what they mention will be shown, or if they will just let us know that they have something in the works. Here’s hoping that whatever they do mention will be available before the end of the year. I also believe that the solution that Nintendo has come up with will fall short of all of our expectations and make us cry ourselves to sleep on our big, otaku pillows.
Voice Chat: This has been heavily hinted at a number of times over at IGN and they believe that we will not be seeing a traditional headset ala Xbox Live and PSN; but they do believe that we will be seeing Nintendo’s “unique” (read: ineffective and silly) solution at E3.
Wii SOFTWARE:
Donkey Kong Wii: And no I don’t mean a sequel to that crappy jet barrel blast game thingy that pretended to use the bongos. This will be the real deal and will be pitched as Nintendo’s biggest release this coming holiday season for the “core” gamer. Like it or not, Nintendo thinks we all want Donkey Kong, so that’s what they are going to give us.
Animal Crossing Wii: There are so many expectations for this title. People think it is going to be the next big leap forward for the Nintendo Wi-Fi Connection. I have a sad feeling that what we are going to get is a rehash of the Gamecube game with some small online component. I hope Nintendo proves me wrong, but I am not holding out any hope for this title other than it being a competent sequel in a good franchise with Gamecube-quality visuals.
Kid Icarus Wii: Again, every website under the golden Nintendo sun is pretty certain that this will be shown at Nintendo’s press conference. It is also rumored to be developed by Factor 5, the talent behind Rogue Squadron for the Gamecube and Lair for the PS3. If nothing else I am looking forward to the visuals in this game to get an idea of the true power behind the Wii console. If their is any developer out there besides Nintendo that can show us what the Wii is really capable of, it’s Factor 5.
Pikmin 3: I have hope that we will at least see this in video form, but I am not really betting on it coming out this year. The Pikmin franchise is one of my all time favorites and I cannot wait to see how Miyamoto brings the little guys to the Wii.
Metroid Prime 1 & 2 Wii Release: We haven’t heard anything from Retro Studios since the release of Prime 3 (other than the fact that some of their top talent left the company) and the rumblings are that they have been working on a Wii version of the first two Prime games using the same great controller setup from Prime 3. Expect Nintendo to tout this game, which I believe will be packaged together as a single product, as their way of catering to the “core” gamer.
Wii Music: Despite it being low on most of our radars, this will most likely take center stage, along with Animal Crossing, at Nintendo’s press conference. Consider it this E3’s Wii Fit. You can bet that Nintendo is going to make this their new casual focus.
The Legend of Zelda: The last installment, Twilight Princess, was released in Fall 2006. It is almost two years later and Nintendo needs to show the hardcore crowd that they still care about them. I believe that Nintendo will close out their press conference this year with a short teaser for the next Legend of Zelda. It will in no way come out this year, but it will be their big holiday 2009 release. Expect the trailer to be light on the gameplay and different from what we saw with Twilight Princess. Here’s hoping we see a re imagining of the series.
WISH LIST:
These items are not based on any current rumors or fact, but are simply the things that I would be most excited to see announced at E3.
New Super Mario Bros. WiiWare: The sequel to the hit DS game should really come to WiiWare. What a perfect way to show support for Nintendo’s new download service and the thing would become the biggest downloadable game of all time, without a doubt.
A New 2D Castlevania WiiWare: There isn’t much left to say. Just don’t ever give us a fighting Castlevania game again Konami.
Super Mario RPG and Zelda Majora’s Mask VC releases: These should both be mentioned during the press conference and then be immediately available for download on the VC. Come on Nintendo, I thought you guys wanted to make money!!!
Retro Studios Developing the next Zelda Game: Isn’t it time Nintendo gave someone else a shot at the series? And who better than the team who brought the Metroid series to its pinnacle: Retro Studios. This is, by far, my most unlikely wish, but a guy can dream right?
Again, these are just my opinions, and I am sure that you all have many more. Feel free to post your ideas in the comments and tell me just how crazy I am :). Also for all the other writers on wiinintendo, what are your E3 predictions?
First post! Woo!
Anyway, a few days ago, I bought a gameboy from one of my dads friends. Lucky for me, he forgot to take the game out before he gave it to me! Unlucky for me, it was Lethal Weapon.
Having never seen the movie, (gimme a break, I was born in ‘92) I dont know the story. The plot of the game is as follows…
Level 1:Infultrate a group of hoods dealing eith illegal currency exchanges, and prevent them from robbing the mall
Level 2: A cache of police weapons has been stolen with the help of an insider. Track them down!
Level 3:Confront the ex-policeman who is behind the gang!
So pretty much beat up the bad guys, beat up bad guys, and beat up bad guys. There are two playable characters, Riggs and Murtaugh. I think Riggs is the one with the mullet, but I may be wrong. You can switch between the two whenever you want. There are subtle differences between them. Riggs flying kick is twice as strong as his partner’s, but Murtaugh’s punch is stronger than Rigg’s standing kick. Riggs runs faster, but Murtaugh is the only one that can pick up boxes. (???) Weapons include fists, guns, granades, and the like.
This game is either way easy or annoying, but never hard. The graphics suck, even for the time. The sound is decent, but it’s a gameboy game, so you probably wont even listen to it. All in all, I wouldnt recomend it, not that any of you really have much of an oppertunity to buy it. But hey, what do you want for a free gameboy game?
I pretty much covered the whole game. I planned for this to be longer, but there’s not much to the game. Meh. Guess it’s a mini-review…
In an excellent demonstration of the potential of the Wii Balance Board besides yoga, two undergrad students have hacked the device to stroll through World of Warcraft’s Azeroth for a project at the German Research Center for Artificial Intelligence.
To do this, the two students had coded a homebrew application to pair up the Board and the PC through a Bluetooth connection. The program translated leaning motions into in-game movement. A simple shift of weight was all it took to move their character.
As you’ll notice from the video, they don’t actually walk on the Board, but more like surf, which is probably what the developers of Skate It have in mind for their game.